Responsibilities:
- Prototype and build next generation AR/VR products in Unity3D/C#
- Work closely with the team to concept and iterate on product ideas
- Develop Virtual & Augmented Reality applications for procedural training in C# on Unity game engine
- Research on how to incorporate Virtual Reality, Augmented Reality and Mixed Reality into training applications
- Implement multiplayer functionality in XR applications using Unity Networking, Photon Unity Networking (PUN)
- Stay updated with the latest advancements in XR technologies and tools, and apply them effectively to enhance the user experience and performance of XR applications
- Optimize XR applications for performance, ensuring smooth frame rates, minimal latency, and efficient use of system resources.
- Ensure that XR experiences provide intuitive and user-friendly interactions, considering factors such as ergonomics, user comfort, and accessibility.
- Conduct thorough testing and debugging of XR applications to identify and resolve any issues or bugs that may arise
- Create and maintain detailed technical documentation
- Conduct rigorous quality assurance testing to ensure the stability, functionality, and overall quality of XR applications.
Requirements:
- Bachelor's Degree or Diploma in Computer Science with equivalent experience
- 2+ years experience developing software in Python/Java/node/C#/.NET
- 3D graphics programming experience with XR development frameworks (e.g., Unity, Unreal Engine)
- User interface and rapid prototyping experience in Augmented or Virtual Reality
- Proven experience in XR development, including VR, AR, and MR, with a proven portfolio demonstrating successful XR projects incorporating multiplayer features for both HMD and mobile phone deployment
- Solid understanding and hands-on experience with Unity multiplayer development, including Unity Networking, Photon Unity Networking (PUN)
- Experience making modular runtime and tools software, and sharing those tools across projects
Good to have:
- Experience/interest in making custom abstract behavior (Game AI)
- Experience with multiple CAD/3D modeling software
- Simulated physics: cloth, springs, gravity flocking, particle systems experience
Rajasekar Shirley Monisha License No.: 02C3423 Personnel Registration No.: R22106767
Please note that your response to this advertisement and communications with us pursuant to this advertisement will constitute informed consent to the collection, use and/or disclosure of personal data by ManpowerGroup Singapore for the purpose of carrying out its business, in compliance with the relevant provisions of the Personal Data Protection Act 2012. To learn more about ManpowerGroup's Global Privacy Policy, please visit https://www.manpower.com.sg/privacy-notice.