Search Jobs

Search by job, company or skills

Technical Artist

Technical Artist

onemt pte. ltd.
2-5 Years
SGD 3,000 - 3,500 per month
  • Posted 2 hours ago
  • Be among the first 10 applicants

Job Description

We are seeking a Technical Artist to bridge the gap between our art team and engineering group. You will establish efficient asset production pipelines, author custom shaders, optimize graphics performance, and ensure our visual ambition runs smoothly on target mobile devices.

Key Responsibilities

  • Pipeline & Tools Development: Build and maintain art import pipelines, automated export scripts, and validation tools to streamline workflows for 2D/3D artists and animators.
  • Shaders & Rendering: Author custom mobile-friendly shaders (PBR, stylized toon shading, dissolve, rim lighting) and configure lighting/rendering settings in-engine.
  • Mobile Performance & Optimization: Monitor memory budgets, draw calls, vertex counts, and texture memory using profiling tools (e.g., RenderDoc, Unity Profiler).
  • Rigging & Tech Setup: Assist with complex character rigging, cloth/hair physics setups, and procedural asset integration.

Requirements

  • Experience as a Technical Artist in mobile or cross-platform game development.
  • Proficiency with shader authoring languages (HLSL/GLSL) or node-based shader tools (Shader Graph / Amplify).
  • Strong working knowledge of C# or Python for editor scripting and tool development.
  • In-depth understanding of mobile graphics architecture, memory limits, and rendering pipelines (URP/HDRP).

More Info

Job Type:
Industry:
Employment Type:

Key Skills

Shader Graph

URP

Amplify

HDRP

Unity Profiler

RenderDoc

About Company

Similar Jobs

4-6 yrs
Singapore
Skills:
Unity, Version Control Systems, Python, Technical Writing, Texturing, real-time shaders, GPU cost analysis, performance profiling, memory budgets, node-based shader graphs, lighting, modeling shaders, Optimization, unreal, PBR-based rendering, glsl, hlsl