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Senior Unity Environment Artist

Senior Unity Environment Artist

omnilojo
5-7 Years
  • Posted 10 hours ago
  • Be among the first 10 applicants

Job Description

About the Role

We are looking for a Senior Unity Environment Artist to create high-quality, realistic game environments.

In this role, you will be responsible for the full environment production process, from visual development, terrain creation and scene composition to lighting, optimization and final implementation in Unity.

The ideal candidate has strong artistic judgment, extensive Unity production experience, and a solid understanding of realistic environment creation. Experience using AI tools for concept exploration, environment planning and asset breakdown is highly valued.

Key Responsibilities

  • Create high-quality, realistic game environments in Unity, including terrain, scene composition, set dressing, lighting, atmosphere and post-processing.
  • Translate concept art, gameplay requirements and worldbuilding direction into visually compelling, production-ready environments.
  • Take ownership of the environment production process, from initial scene planning to final implementation and polish in Unity.
  • Set up and refine realistic PBR materials, lighting, volumetric effects, ambient occlusion and post-processing using Unity HDRP and/or URP.
  • Create or modify environment assets when required using Maya, Blender, 3ds Max, ZBrush, Substance 3D or similar tools.
  • Organize and maintain modular assets, prefabs, materials, textures and scenes according to production standards.
  • Optimize environments to balance visual quality and runtime performance, including draw calls, LODs, mesh complexity, texture memory, batching, lighting and asset streaming.
  • Identify and resolve environment-related visual and performance issues in collaboration with programmers and technical artists.
  • Strengthen environmental storytelling through terrain, architecture, props, vegetation, lighting and composition.
  • Collaborate with concept artists, 3D artists, level designers, game designers, programmers and technical artists.
  • Use AI tools to support concept exploration, visual iteration, scene planning, asset breakdown and production references.
  • Refine AI-generated content and translate it into practical asset lists, modular environment sets and production-ready Unity scenes.
  • Contribute to efficient and repeatable AI-assisted environment production workflows.

Requirements

  • At least 5 years of professional experience in environment art, level art or world building for games.
  • Experience working through at least two Unity project development cycles or equivalent production milestones.
  • A strong portfolio demonstrating realistic environment art and completed in-engine Unity scenes.
  • Strong understanding of composition, scale, color, lighting, materials, architecture and spatial design.
  • Advanced experience with Unity terrain, lighting, post-processing, prefabs, materials and scene organization.
  • Practical knowledge of Unity HDRP and/or URP.
  • Good understanding of real-time optimization, including draw calls, LODs, texture streaming, mesh optimization, batching and lighting performance.
  • Proficiency in at least one major 3D package, such as Maya, Blender or 3ds Max.
  • Experience with Substance 3D Painter and/or Substance 3D Designer.
  • Ability to create or modify environment assets and realistic PBR materials.
  • Strong communication skills and the ability to collaborate across art, design and engineering teams.
  • Professional working proficiency in English.

AI-Assisted Workflow

We are looking for candidates who can use AI tools as part of a practical game-production workflow. Relevant experience may include:

  • Generating realistic environment concepts and visual directions.
  • Developing prompts based on worldbuilding, gameplay and environmental requirements.
  • Exploring terrain, architecture, settlements, vegetation and environmental compositions.
  • Breaking down concepts into buildings, props, vegetation, terrain components and modular asset sets.
  • Producing visual references and asset breakdowns for 3D production.
  • Correcting issues involving perspective, scale, structure, lighting, consistency and realism.
  • Translating AI-assisted concepts into polished and optimized Unity environments.

We value artistic judgment and production-ready results more than experience with any specific AI software.

Nice to Have

  • Experience working on AAA-quality games or successful strategy/SLG titles.
  • Experience creating realistic environments for PC, console or high-end mobile games.
  • Experience with World Creator, Gaea, SpeedTree, Houdini or similar tools.
  • Knowledge of shaders, profiling tools, procedural workflows or technical art.
  • Experience establishing environment art pipelines or mentoring other artists.
  • Shipped Unity game titles.
  • A strong interest in strategy and SLG games.

Portfolio Requirements

Please provide a portfolio that includes:

  • Realistic environment artwork.
  • Completed Unity in-engine scenes.
  • Examples of terrain, composition, lighting, materials and environmental storytelling.
  • A clear explanation of your personal contribution to each project.
  • Examples demonstrating how you balanced visual quality and performance.
  • AI-assisted environment work, if available, showing the process from concept exploration and asset breakdown to Unity implementation.

Applications without a relevant portfolio may not be considered.

How to Apply

Please submit your:

  • CV or LinkedIn profile.
  • Portfolio, ArtStation or personal website.
  • Current location.
  • Availability or notice period.
  • Expected salary.

More Info

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Key Skills

Lighting optimization

Scene composition

Batching

PBR materials

Substance 3D Painter

AI tools for concept exploration

Terrain creation

Substance 3D Designer

Unity HDRP

AI-assisted environment production workflows

Post-processing

Unity terrain

Asset streaming

Unity

About Company