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Browzwear

QA Engineer (Computer Graphics)

Early Applicant
  • Posted 12 days ago
  • Be among the first 10 applicants
5-7 Years

Job Description

About Browzwear

Browzwear is the global leader in 3D digital solutions for the fashion industry. Our software transforms how apparel is designed, developed, and brought to marketempowering leading brands with tools that drive creativity, speed, and sustainability.

What you will do

Test Planning & Execution

  • Design, implement, and execute detailed test plans, test cases, and test scripts for 2D/3D graphics application, rendering engines, shaders, and related tools.
  • Perform functional, regression, performance, and compatibility testing across platforms (Windows, macOS).

Graphics-Focused QA

  • Validate visual fidelity, shading accuracy, and rendering quality against specifications and reference images.
  • Test GPU/CPU rendering pipelines, texture mapping, lighting systems and other computer graphics features.

Defect Management

  • Identify, document, and track defects using issue-tracking systems (e.g., Jira).
  • Work closely with developers to reproduce, debug, and resolve issues.

Collaboration & Process

  • Collaborate with engineers and product teams to understand technical requirements.
  • Participate in design discussions and feature planning to ensure testability from early stages.

Who You Are:

  • 5+ years of QA experience, preferably in computer graphics, game development, or visual effects.
  • Familiarity with and a deep understanding of test methodologies, bug cycle management, and test design skills.
  • Experience writing test plans and test cases.
  • Brings hands-on experience in automation testing, contributing valuable insights into tools and frameworks to optimize testing workflows and team performance
  • Excellent problem-solving skills and attention to detail.
  • Strong verbal and written communication skills.

Nice to Have's

  • Experience with 3D modeling/animation software (Maya, Blender, 3ds Max).
  • Understanding of graphics concepts: rendering pipelines, shaders, textures, materials, lighting, animation systems.
  • Understanding of PBR (Physically Based Rendering) workflows.
  • Familiarity with graphics APIs (OpenGL, DirectX, Vulkan, Metal) and GPU debugging tools.

This role can be hired in Portugal, Israel, Poland and Singapore.

More Info

Industry:Other

Function:Fashion Industry

Job Type:Permanent Job

Date Posted: 19/09/2025

Job ID: 126522059

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Last Updated: 19-09-2025 04:53:03 PM
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