Bachelor's degree in computer science, computer engineering, or equivalent.
At least 5 years of experience as a Technical Artist, Pipeline TD, or similar role in a 3D production or visualization environment.
Strong knowledge of Maya pipelines, scene management, and asset publishing workflows.
Scripting experience in Python or similar languages for automation and pipeline tooling.
Strong understanding of USD-based workflows and modern 3D asset pipeline architecture.
Ability to connect artistic production requirements with technical systems design and automation.
Ability to create repeatable AI visual systems rather than one-off artistic setups.
Experience with scalable asset pipelines used for product visualization, digital commerce, or content generation is strongly preferred.
Familiarity with metadata-driven workflows, variant management, and interoperability across 3D, rendering, and content systems is a plus.
Understanding of AI-assisted content production environments and the role of grounded Digital Twin assets in reducing hallucination and improving product fidelity is highly valuable.