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8-10 Years
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Job Description

  • Minimum of 5+ years of experience with Unity 3D, C# 
  • Minimum of 2+ years of experience with Unreal, C++ 
  • Knack for writing clean, readable, and easily maintainable code 
  • Strong knowledge of object oriented design patterns with C#, 3D Vector math and data structures 
  • Experience designing immersive applications XR and web/mobile games/apps using Unity 
  • Good knowledge of SDKs like OpenVR, Google Daydream ARCore, ARKit and other XR SDKs for Unity 
  • Experience with level design 
  • Experience in the full game lifecycle, working from early concept through launch 
  • Experience designing for and implementing Unity Services 
  • Proficient with using version control (e.g. SVN or Git) 
  • Experience with game asset and animation pipelines, including character and environment setups 
  • Proficient with prefabs, particle systems, game physics, animation, scriptable objects, asset bundles, navigation and scene lighting in Unity 
  • Expert understanding of all aspects of game design (level, non-player characters [NPCs], game mechanics) 
  • Solid organization skills with adherence to file structures, naming conventions and other established protocols 
  • Knowledge about Networking and Database

More Info

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Job ID: 153202117

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Skills:

mobile game development particle systems unreal engine mixed reality code optimization UnityUnity 3dC#NetworkingDatabaseC++ARVrGame DevelopmentOopDesign PatternsData StructuresGame DesignAsset ManagementNetwork ProgrammingGitSvnVersion ControlAgileSdlcAndroidIosWebglDebuggingSoftware ArchitectureUi DevelopmentCanvasUnity DeveloperUnity Game DeveloperUnreal Engine DeveloperXR DevelopmentExtended RealityMrARCoreARKitOpenVRGoogle DaydreamXR SDKUnity XR ToolkitWeb Game DevelopmentImmersive Applications3D Game DevelopmentObject-Oriented Programming3D Vector Mathematicslevel designgameplay programmingGame LifecycleGame ProductionUnity ServicesUnity PhysicsGame PhysicsPrefabsScriptable ObjectsAsset BundlesScene LightingNavigation MeshNavMeshAnimation Systemscharacter animationEnvironment DesignGame Asset PipelineShader DevelopmentRenderingPerformance OptimizationMemory OptimizationMultiplayer NetworkingDatabase IntegrationCross-Platform DevelopmentClean CodeUnity UIC# ScriptingUnreal BlueprintsGameplay Systemsinteractive applicationsSimulation Development

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